Nvidia’s eye-tracking system blurs the lines for more immersive VR environments
The human eye can only focus on one surprisingly small area at a time, while our peripheral vision gives us the general gist of what else is nearby. That means a lot of processing power that goes into fully rendering virtual reality environments in focus is wasted when you’re only really taking in a small area of the screen at any given time. Nvidia has developed a rendering technique that allows that wasted processing power to be redirected to allow developers to create more immersive VR environments. The technique, called…
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